Game Shark Epsxe 1.7.0
Date added:Monday, May 07, 2001. File size:2.1 MB. File name:Severance: Blade of Darkness GAME PATCH v.1.01. Action role-playing game. Free download.
Fixed cheatcodes gameshark conditional. EPSXe 1.7.0 has been released. The internal SPU plugin has been updated to the 1.7.0 version.
This thread is about new version of discontinued tool called 'ePSXe 1.7.0 updater - shark tool' by shalma, original thread is here:. NOTE: All my ePSXe related files are located here: Shark 1.8.0: Symbols for current release (for debugging): source code: P.E.Op.S SPU 1.10b (framelimiter disabled by default, as it should be): 2013-05-22: Fixed settings save/load (note: don't use fopen_s, use _fsopen!, and also ReadConfig() must be done outside DLGPROC). 2013-05-24: PhantomPostPad was always used (even when PhantomPad was off). Source code: P.E.Op.S SPU 1.10b original thread is here: NOTE: Internal SPU in ePSXe 1.9.25 is much better than before, it also features fremelimiter etc.
I recommend using it! All features of original 'Shark tool' are included, please read old thread. NOTE: Tools are build in Visual Studio 2012 Update1 using toolset 'Visual Studio 2012 - Windows XP (v110_xp)' so Windows XP SP3 or never is required. NOTE: From 2013-01-31 Shark require This tool works different from original one, it does not use loader executable, instead it patches ePSXe.exe to load shark.dll. That solution have some pros, like you can use unmodified version of ePSXeCutor, and no known cons. Deleting shark.dll from ePSXe directory will not cause ePSXe to crash, will only not load shark.dll so it will work as normal. Main features for ePSXe 1.8.0: • Pad plug-in support.
• Configurable APU Cycles (ie. 'speed' of calling SPU plugin). • SPU based frame limiter • CDDA Play trough SPU Plugin • CDDA and XA Attenuation Usage: Copy to ePSXe directory (ie. To directory with ePSX.exe) and run patch.cmd. Then run ePSXe.exe as normal.